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Last Update: May 14, 2007
Two Worlds Summary
Two Worlds (also known as 2-Worlds) is a fantasy RPG. When the god of war, Azriel, was killed in an enormous battle his loyal worshipers the Orcs were forced to live on the Southern wastelands. His tomb was hidden by the other gods so that no other mortals could use his power again. This is not permanent however, after a Dwarven mining team finds a temple of a nameless deity tensions rise between the civilized races of the world. A war will soon be sparked that will lead to a holy war for the Orcs . Behind the scenes however lies a more menacing foe, weaving a web of deceit and manipulation that will destroy one of the two worlds by the time it is over. The game presents players with a unique expereince when they play. There are many different paths to take, for example if a bandit demands a toll which you can not pay, simply give him your pants. There is also the possibility of combat, featureing a diverse menagerie of melee, spells and range attacks 2-Worlds promises fun when diplomacy fails. Another interesting facet is the stacking of items. If you find an identical item as one you're carrying you can stack them together to provide a power boost. There is no limit to how many times this can be done, so after several hours of searching even the weakest weapon could kill a dragon in one stroke. Players can even create traps to ensnare NPC's who would normaly beat them handily. Two Worlds is set to revolutionize RPG's when it is released.
