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Last Update: May 15, 2007
Medieval II Total War Summary
Medieval II:Total War is a tactical game, both turn-based and real-time strategy. In the campaigns, you must create armies to conquer other countries, while also reserving some troop to defend yourself. While doing all this, you are managing your economy. If this seems too much for you though, you could always send a governor in to manage the city for you while you concentrate on destroying those neighbours who are trying to steal your iron mines.
Battles in Medieval II:Total War are fought on a moderately large map, often containing certain structures, such as ruins, houses, churches, mosques, and anything else related to that culture. Battles can contain up to eight factions fighting at any one time, each able to command over ten units of troop each, ranging from peasants, forced to fight, armed with only a pitch fork or a hoe, up to mighty Cannons, smashing through enemy ranks and forcing walls down, along with everything on-top of them. The maps contain a range of terrain, from rolling hills to sandy deserts, dense forests to flat plains, each of which will be covered by blood at the end of the battle from the imminent massacre... but then again, if you don;t want to risk fighting, you could always retreat.
Every units in Medieval II:Total War has a specfic use. For instance, you may use your peasants to draw enemy fire while your cavalry sneak round through the forests to flank your enemy. You may load your trebuchet with sick animals and fire them at the enemy to amke them ill. You may decide to set your achers with flaming arrows to give the enemy something to worry aobut. Those pikemen you thoguht may not ocme in usefull amy be able to stop that charging cavalry with a spear wall. Half your armies running away, why not get your general to sound his horn to raise your morale, maybe making your troop come back? In Medieval II:Total War, you must utilise every units abilities to it's upmost to defeat your enemy in the most effective way.
There are 21 factions to play with over 250 units, each faction having it's strength and weaknesses. You must decide your tactics on your goal, or even a set goal, such as taking over northern-Africa, the middle-east, or just plain, old Europe. You decide whether you decide to siege the enemy city, whether it be night or day, though if you don;t attack, they might attack. If you don't want to declare war on a country twice your strength, try sending assassins to kill their leader and heirs while also making sure they do not figure out who sent them.
In short, In Medieval II:Total War, you make history.
